Indicators Used
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wlxBWWiseMan-2
//+------------------------------------------------------------------+
//| wlxBWWiseMan-2.mq4 |
//| Copyright © 2005, wellx |
//| http://www.metaquotes.net |
//+------------------------------------------------------------------+
#property copyright "Copyright © 2005, wellx"
#property link "http://www.metaquotes.net"
#property indicator_chart_window
#property indicator_buffers 2
#property indicator_color1 DarkOrange
#property indicator_color2 Magenta
//---- input parameters
extern int updown=8;
//---- buffers
double BWWM2Up[];
double BWWM2Down[];
int pos=0;
double AO,AO1,AO2,AO3,AO4;
//+------------------------------------------------------------------+
//| Custom indicator initialization function |
//+------------------------------------------------------------------+
int init()
{
//---- indicators
SetIndexStyle(0,DRAW_ARROW);
SetIndexArrow(0,141);
SetIndexBuffer(0,BWWM2Up);
SetIndexEmptyValue(0,0.0);
SetIndexStyle(1,DRAW_ARROW);
SetIndexArrow(1,141);
SetIndexBuffer(1,BWWM2Down);
SetIndexEmptyValue(1,0.0);
//----
return(0);
}
//+------------------------------------------------------------------+
//| Custor indicator deinitialization function |
//+------------------------------------------------------------------+
int deinit()
{
//---- TODO: add your code here
//----
return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function |
//+------------------------------------------------------------------+
int start()
{
int cbars=IndicatorCounted();
if (cbars<0) return(-1);
if (cbars>0) cbars--;
//---- TODO: add your code here
if (cbars > (Bars-40)) pos=(Bars-40);
else pos=cbars;
//----
while (pos > 0)
{
BWWM2Up[pos]=NULL;
BWWM2Down[pos]=NULL;
AO=iAO(NULL,0,pos);
AO1=iAO(NULL,0,pos+1);
AO2=iAO(NULL,0,pos+2);
AO3=iAO(NULL,0,pos+3);
AO4=iAO(NULL,0,pos+4);
if (
(AO4>0.0 && AO3>0.0 )
&&
(AO4<AO3 && AO3>AO2 && AO2>AO1 && AO1>AO)
)
BWWM2Up[pos]=(High[pos]+updown*Point);
if (
(AO4<0.0 && AO3<0.0 )
&&
(AO4>AO3 && AO3<AO2 && AO2<AO1 && AO1<AO)
)
BWWM2Down[pos]=(Low[pos]-updown*Point);
pos--;
}
return(0);
}
//+------------------------------------------------------------------+
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