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Pattern_Recognition
//+------------------------------------------------------------------+
//| Pattern Recognition v1.0 |
//| (complete rewrite and name change of pattern alert) |
//| |
//| Copyright © 2005, Jason Robinson |
//| (jasonrobinsonuk, jnrtrading) |
//| http://www.jnrtrading.co.uk |
//| |
//| This is still work in progress and needs LOTS of testing |
//+------------------------------------------------------------------+
#property copyright "Copyright © 2005, Jason Robinson (jnrtrading)."
#property link "http://www.jnrtrading.co.uk"
#property indicator_chart_window
#property indicator_buffers 2
#property indicator_color1 Red
#property indicator_color2 Red
extern bool Show_Alert = true;
extern bool Display_Bearish_Engulfing = true;
extern bool Display_Three_Outside_Down = true;
extern bool Display_Three_Inside_Down = true;
extern bool Display_Dark_Cloud_Cover = true;
extern bool Display_Three_Black_Crows = true;
extern bool Display_Bullish_Engulfing = true;
extern bool Display_Three_Outside_Up = true;
extern bool Display_Three_Inside_Up = true;
extern bool Display_Piercing_Line = true;
extern bool Display_Three_White_Soldiers = true;
extern bool Display_Stars = true;
extern bool Display_Harami = true;
extern int fontcolor1 = Black;
extern int fontsize1 = 8;
extern string font1 = "Impact";
//---- buffers
double upArrow[];
double downArrow[];
string PatternText[5000];
//+------------------------------------------------------------------+
//| Custom indicator initialization function |
//+------------------------------------------------------------------+
int init() {
//---- indicators
SetIndexStyle(0,DRAW_ARROW, EMPTY, 2);
SetIndexArrow(0,218);
SetIndexBuffer(0, downArrow);
SetIndexStyle(1,DRAW_ARROW, EMPTY, 2);
SetIndexArrow(1,217);
SetIndexBuffer(1, upArrow);
return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator deinitialization function |
//+------------------------------------------------------------------+
int deinit() {
ObjectsDeleteAll(0, OBJ_TEXT);
return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function |
//+------------------------------------------------------------------+
int start(){
double Range, AvgRange;
int counter, setalert;
static datetime prevtime = 0;
int shift;
int shift1;
int shift2;
int shift3;
string pattern, period;
int setPattern = 0;
int alert = 0;
int arrowShift;
int textShift;
double O, O1, O2, C, C1, C2, L, L1, L2, H, H1, H2;
if(prevtime == Time[0]) {
return(0);
}
prevtime = Time[0];
switch (Period()) {
case 1:
period = "M1";
break;
case 5:
period = "M5";
break;
case 15:
period = "M15";
break;
case 30:
period = "M30";
break;
case 60:
period = "H1";
break;
case 240:
period = "H4";
break;
case 1440:
period = "D1";
break;
case 10080:
period = "W1";
break;
case 43200:
period = "MN";
break;
}
for (int j = 0; j < Bars; j++) {
PatternText[j] = "pattern-" + j;
}
for (shift = 0; shift < Bars; shift++) {
setalert = 0;
counter=shift;
Range=0;
AvgRange=0;
for (counter=shift ;counter<=shift+9;counter++) {
AvgRange=AvgRange+MathAbs(High[counter]-Low[counter]);
}
Range=AvgRange/10;
shift1 = shift + 1;
shift2 = shift + 2;
shift3 = shift + 3;
O = Open[shift1];
O1 = Open[shift2];
O2 = Open[shift3];
H = High[shift1];
H1 = High[shift2];
H2 = High[shift3];
L = Low[shift1];
L1 = Low[shift2];
L2 = Low[shift3];
C = Close[shift1];
C1 = Close[shift2];
C2 = Close[shift3];
// Bearish Patterns
// Check for Bearish Engulfing pattern
if ((C1>O1)&&(O>C)&&(O>=C1)&&(O1>=C)&&((O-C)>(C1-O1))) {
if (Display_Bearish_Engulfing == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
ObjectSetText(PatternText[shift], "BearGulf", fontsize1, font1, fontcolor1);
downArrow[shift1] = High[shift1] + Range*0.5;
}
if (setalert == 0 && Show_Alert == true) {
pattern = "Bearish Engulfing Pattern";
setalert = 1;
}
}
// Check for a Three Outside Down pattern
if ((C2>O2)&&(O1>C1)&&(O1>=C2)&&(O2>=C1)&&((O1-C1)>(C2-O2))&&(O>C)&&(C<C1)) {
if (Display_Three_Outside_Down == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
ObjectSetText(PatternText[shift], "3OutDown", fontsize1, font1, fontcolor1);
upArrow[shift1] = Low[shift1] - Range*0.5;
}
if (setalert == 0 && Show_Alert == true) {
pattern="3 Outside Down Pattern";
setalert = 1;
}
}
// Check for a Dark Cloud Cover pattern
if ((C1>O1)&&(((C1+O1)/2)>C)&&(O>C)&&(O>C1)&&(C>O1)&&((O-C)/(0.001+(H-L))>0.6)) {
if (Display_Dark_Cloud_Cover == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
ObjectSetText(PatternText[shift], "DarkCloud", fontsize1, font1, fontcolor1);
downArrow[shift1] = High[shift1] + Range*0.5;
}
if (setalert == 0 && Show_Alert == true) {
pattern="Dark Cloud Cover Pattern";
setalert = 1;
}
}
// Check for Evening Doji Star pattern
if ((C2>O2)&&((C2-O2)/(0.001+H2-L2)>0.6)&&(C2<O1)&&(C1>O1)&&((H1-L1)>(3*(C1-O1)))&&(O>C)&&(O<O1)) {
if (Display_Stars == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
ObjectSetText(PatternText[shift], "Evening Doji Star", fontsize1, font1, fontcolor1);
downArrow[shift1] = High[shift1] + Range*0.5;
}
if (setalert == 0 && Show_Alert == true) {
pattern="Evening Doji Star Pattern";
setalert = 1;
}
}
// Check for Bearish Harami pattern
if ((C1>O1)&&(O>C)&&(O<=C1)&&(O1<=C)&&((O-C)<(C1-O1))) {
if (Display_Harami == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
ObjectSetText(PatternText[shift], "BearHara", fontsize1, font1, fontcolor1);
downArrow[shift1] = High[shift1] + Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="Bear Harami Pattern";
setalert = 1;
}
}
// Check for Three Inside Down pattern
if ((C2>O2)&&(O1>C1)&&(O1<=C2)&&(O2<=C1)&&((O1-C1)<(C2-O2))&&(O>C)&&(C<C1)&&(O<O1)) {
if (Display_Three_Inside_Down == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
ObjectSetText(PatternText[shift], "3InDown", fontsize1, font1, fontcolor1);
downArrow[shift1] = High[shift1] + Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="3 Inside Down Pattern";
setalert = 1;
}
}
// Check for Three Black Crows pattern
if ((O > C * 1.01)&&(O1 > C1 * 1.01)&&(O2 > C2*1.01)&&(C < C1)&&(C1 < C2)&&(O > C1)&&(O < O1)&&(O1 > C2)&&(O1 < O2)&&(((C - L)/(H - L))<0.2)&&(((C1 - L1)/(H1 - L1))<0.2)&&(((C2 - L2)/(H2 - L2))<0.2)){
if (Display_Three_Black_Crows == true){
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
ObjectSetText(PatternText[shift], "3BlkCrow", fontsize1, font1, fontcolor1);
downArrow[shift1] = High[shift1] + Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="Three Black Crows Pattern";
setalert = 1;
}
}
// Check for Evening Star Pattern
if ((C2>O2)&&((C2-O2)/(0.001+H2-L2)>0.6)&&(C2<O1)&&(C1>O1)&&((H1-L1)>(3*(C1-O1)))&&(O>C)&&(O<O1)) {
if (Display_Stars == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
ObjectSetText(PatternText[shift], "EvenStar", fontsize1, font1, fontcolor1);
downArrow[shift1] = High[shift1] + Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern = "Evening Star Pattern";
setalert = 1;
}
}
// End of Bearish Patterns
// Bullish Patterns
// Check for Bullish Engulfing pattern
if ((O1>C1)&&(C>O)&&(C>=O1)&&(C1>=O)&&((C-O)>(O1-C1))) {
if (Display_Bullish_Engulfing) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
ObjectSetText(PatternText[shift], "BullGulf", fontsize1, font1, fontcolor1);
upArrow[shift1] = Low[shift1] - Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="Bull Engulf Pattern";
setalert = 1;
}
}
// Check for Three Outside Up pattern
if ((O2>C2)&&(C1>O1)&&(C1>=O2)&&(C2>=O1)&&((C1-O1)>(O2-C2))&&(C>O)&&(C>C1)) {
if (Display_Three_Outside_Up == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
ObjectSetText(PatternText[shift], "3OutUp", fontsize1, font1, fontcolor1);
upArrow[shift1] = Low[shift1] - Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="3 Outside Up Pattern";
setalert = 1;
}
}
// Check for Bullish Harami pattern
if ((O1>C1)&&(C>O)&&(C<=O1)&&(C1<=O)&&((C-O)<(O1-C1))) {
if (Display_Harami == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
ObjectSetText(PatternText[shift], "BullHara", fontsize1, font1, fontcolor1);
upArrow[shift1] = Low[shift1] - Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="Bullish Harami Pattern";
setalert = 1;
}
}
// Check for Three Inside Up pattern
if ((O2>C2)&&(C1>O1)&&(C1<=O2)&&(C2<=O1)&&((C1-O1)<(O2-C2))&&(C>O)&&(C>C1)&&(O>O1)) {
if (Display_Three_Inside_Up == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
ObjectSetText(PatternText[shift], "3InUp", fontsize1, font1, fontcolor1);
upArrow[shift1] = Low[shift1] - Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="3 Inside Up Pattern";
setalert = 1;
}
}
// Check for Piercing Line pattern
if ((C1<O1)&&(((O1+C1)/2)<C)&&(O<C)&&(O<C1)&&(C<O1)&&((C-O)/(0.001+(H-L))>0.6)) {
if (Display_Piercing_Line == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
ObjectSetText(PatternText[shift], "PiercingLine", fontsize1, font1, fontcolor1);
upArrow[shift1] = Low[shift1] - Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="Piercing Line Pattern";
setalert = 1;
}
}
// Check for Three White Soldiers pattern
if ((C>O*1.01)&&(C1>O1*1.01)&&(C2>O2*1.01)&&(C>C1)&&(C1>C2)&&(O<C1)&&(O>O1)&&(O1<C2)&&(O1>O2)&&(((H-C)/(H-L))<0.2)&&(((H1-C1)/(H1-L1))<0.2)&&(((H2-C2)/(H2-L2))<0.2)) {
if (Display_Three_White_Soldiers == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
ObjectSetText(PatternText[shift], "3WhiteSoldiers", fontsize1, font1, fontcolor1);
upArrow[shift1] = Low[shift1] - Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="3 White Soldiers Pattern";
setalert = 1;
}
}
// Check for Morning Doji Star
if ((O2>C2)&&((O2-C2)/(0.001+H2-L2)>0.6)&&(C2>O1)&&(O1>C1)&&((H1-L1)>(3*(C1-O1)))&&(C>O)&&(O>O1)) {
if (Display_Stars == true) {
ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
ObjectSetText(PatternText[shift], "MornDoji", fontsize1, font1, fontcolor1);
upArrow[shift1] = Low[shift1] - Range*0.5;
}
if (shift == 0 && Show_Alert == true) {
pattern="Morning Doji Star Pattern";
setalert = 1;
}
}
if (setalert == 1 && shift == 0) {
Alert(Symbol(), " ", period, " ", pattern);
setalert = 0;
}
} // End of for loop
return(0);
}
//+------------------------------------------------------------------+
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