Pattern_Recognition_f

Download script
Author: Copyright � 2005, Jason Robinson (jnrtrading).
Pattern_Recognition_f

This tool is designed to automatically identify specific candlestick patterns on a trading chart. Instead of requiring a trader to manually scan every price bar to spot visual cues, the script scans the historical and real-time data to highlight significant momentum shifts or reversals.

Core Functionality

The logic operates by analyzing the relationship between the current candle and several preceding candles. It calculates the "Range" (the average volatility) of recent price action to ensure that the labels and arrows it places on your chart are positioned correctly relative to the price movement.

Key Features

  • Automated Pattern Recognition: The script is programmed to detect a wide variety of classic technical analysis patterns, categorized into two main types:

    • Bearish Patterns: These signal potential downward pressure or a shift toward a falling market (e.g., Bearish Engulfing, Dark Cloud Cover, Evening Doji Star, and Bear Harami).
    • Bullish Patterns: These signal potential upward momentum or a shift toward a rising market (e.g., Bullish Engulfing, Piercing Line, Morning Doji Star, and Three Inside Up).
  • Visual Alerts:

    • Arrows: When a pattern is identified, the script places an arrow on the chart. Downward patterns are marked with red arrows above the price, while upward patterns are marked with red arrows below the price.
    • Labels: The script creates text labels directly on the chart to identify exactly which pattern was detected (e.g., "BullGulf" for a Bullish Engulfing or "3OutDown" for a Three Outside Down).
  • Real-Time Notifications: If enabled, the script can trigger an instant pop-up alert in the trading platform. This notification includes the name of the currency or asset being traded, the specific timeframe (e.g., M15, H1, D1), and the name of the pattern detected.

  • Customizable Visibility: The script provides a comprehensive set of "On/Off" switches. This allows you to choose exactly which patterns you want to see on your chart, making it easy to declutter your workspace and focus only on the specific signals that align with your trading strategy.

How It Works Internally

The tool constantly loops through the price history. For every bar, it looks back at the opening, closing, high, and low prices of the last few candles. It then compares these values against mathematical rules that define each candlestick pattern. If a candle's movement meets the specific criteria for a pattern (such as one candle "engulfing" or completely covering the body of the previous one), the script triggers the visual marker and alert.

Miscellaneous
Implements a curve of type %1It issuies visual alerts to the screen
10 Views
0 Downloads
0 Favorites
Pattern_Recognition_f
//+------------------------------------------------------------------+
//|                                     Pattern Recognition v1.0     |
//|          (complete rewrite and name change of pattern alert)     |
//|                                                                  |
//|                 Copyright © 2005, Jason Robinson                 |
//|                  (jasonrobinsonuk,  jnrtrading)                  |
//|                   http://www.jnrtrading.co.uk                    |
//|                                                                  |
//|      This is still work in progress and needs LOTS of testing    |
//+------------------------------------------------------------------+
#property copyright "Copyright © 2005, Jason Robinson (jnrtrading)."
#property link      "http://www.jnrtrading.co.uk"

#property indicator_chart_window
#property indicator_buffers 2
#property indicator_color1 Red
#property indicator_color2 Red

extern bool Show_Alert = False;
extern bool Display_Bearish_Engulfing = true;
extern bool Display_Three_Outside_Down = true;
extern bool Display_Three_Inside_Down = true;
extern bool Display_Dark_Cloud_Cover = true;
extern bool Display_Three_Black_Crows = true;
extern bool Display_Bullish_Engulfing = true;
extern bool Display_Three_Outside_Up = true;
extern bool Display_Three_Inside_Up = true;
extern bool Display_Piercing_Line = true;
extern bool Display_Three_White_Soldiers = true;
extern bool Display_Stars = true;
extern bool Display_Harami = true;
extern int fontcolor1 = Yellow;
extern int fontsize1 = 8;
extern string font1 = "Impact";

//---- buffers
double upArrow[];
double downArrow[];
string PatternText[5000];


//+------------------------------------------------------------------+
//| Custom indicator initialization function                         |
//+------------------------------------------------------------------+
int init() {

//---- indicators
   
   SetIndexStyle(0,DRAW_ARROW, EMPTY, 2);
   SetIndexArrow(0,218);
   SetIndexBuffer(0, downArrow);
      
   SetIndexStyle(1,DRAW_ARROW, EMPTY, 2);
   SetIndexArrow(1,217);
   SetIndexBuffer(1, upArrow);
      
   return(0);
  }
//+------------------------------------------------------------------+
//| Custom indicator deinitialization function                       |
//+------------------------------------------------------------------+
int deinit() {
   ObjectsDeleteAll(0, OBJ_TEXT);
   return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function                              |
//+------------------------------------------------------------------+
int start(){

   double Range, AvgRange;
   int counter, setalert;
   static datetime prevtime = 0;
   int shift;
   int shift1;
   int shift2;
   int shift3;
   string pattern, period;
   int setPattern = 0;
   int alert = 0;
   int arrowShift;
   int textShift;
   double O, O1, O2, C, C1, C2, L, L1, L2, H, H1, H2;
     
   if(prevtime == Time[0]) {
      return(0);
   }
   prevtime = Time[0];
   
   switch (Period()) {
      case 1:
         period = "M1";
         break;
      case 5:
         period = "M5";
         break;
      case 15:
         period = "M15";
         break;
      case 30:
         period = "M30";
         break;      
      case 60:
         period = "H1";
         break;
      case 240:
         period = "H4";
         break;
      case 1440:
         period = "D1";
         break;
      case 10080:
         period = "W1";
         break;
      case 43200:
         period = "MN";
         break;
   }
   for (int j = 0; j < Bars; j++) { 
         PatternText[j] = "pattern-" + j;
   }
   
   for (shift = 0; shift < Bars; shift++) {
      setalert = 0;
      counter=shift;
      Range=0;
      AvgRange=0;
      for (counter=shift ;counter<=shift+9;counter++) {
         AvgRange=AvgRange+MathAbs(High[counter]-Low[counter]);
      }
      Range=AvgRange/10;
      shift1 = shift + 1;
      shift2 = shift + 2;
      shift3 = shift + 3;
      
      O = Open[shift1];
      O1 = Open[shift2];
      O2 = Open[shift3];
      H = High[shift1];
      H1 = High[shift2];
      H2 = High[shift3];
      L = Low[shift1];
      L1 = Low[shift2];
      L2 = Low[shift3];
      C = Close[shift1];
      C1 = Close[shift2];
      C2 = Close[shift3];
         
   // Bearish Patterns
   
      // Check for Bearish Engulfing pattern
      if ((C1>O1)&&(O>C)&&(O>=C1)&&(O1>=C)&&((O-C)>(C1-O1))) {
         if (Display_Bearish_Engulfing == true) {
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
            ObjectSetText(PatternText[shift], "BearGulf", fontsize1, font1, fontcolor1);
            downArrow[shift1] = High[shift1] + Range*0.5;
         }
         if (setalert == 0 && Show_Alert == true) {
            pattern = "Bearish Engulfing Pattern";
            setalert = 1;
         }
      }
      
      // Check for a Three Outside Down pattern
      if ((C2>O2)&&(O1>C1)&&(O1>=C2)&&(O2>=C1)&&((O1-C1)>(C2-O2))&&(O>C)&&(C<C1)) {
         if (Display_Three_Outside_Down == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
            ObjectSetText(PatternText[shift], "3OutDown", fontsize1, font1, fontcolor1);
            upArrow[shift1] = Low[shift1] - Range*0.5;
         }
         if (setalert == 0 && Show_Alert == true) {
            pattern="3 Outside Down Pattern";
            setalert = 1;
         }
      }
      
      // Check for a Dark Cloud Cover pattern
      if ((C1>O1)&&(((C1+O1)/2)>C)&&(O>C)&&(O>C1)&&(C>O1)&&((O-C)/(0.001+(H-L))>0.6)) {
         if (Display_Dark_Cloud_Cover == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
            ObjectSetText(PatternText[shift], "DarkCloud", fontsize1, font1, fontcolor1);
            downArrow[shift1] = High[shift1] + Range*0.5;
         }
         if (setalert == 0 && Show_Alert == true) {
            pattern="Dark Cloud Cover Pattern";
            setalert = 1;
         }
      }
      
      // Check for Evening Doji Star pattern
      if ((C2>O2)&&((C2-O2)/(0.001+H2-L2)>0.6)&&(C2<O1)&&(C1>O1)&&((H1-L1)>(3*(C1-O1)))&&(O>C)&&(O<O1)) {
         if (Display_Stars == true) {
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
            ObjectSetText(PatternText[shift], "Evening Doji Star", fontsize1, font1, fontcolor1);
            downArrow[shift1] = High[shift1] + Range*0.5;
         }
         if (setalert == 0 && Show_Alert == true) {
            pattern="Evening Doji Star Pattern";
            setalert = 1;
         }
      }
      
      // Check for Bearish Harami pattern
      
      if ((C1>O1)&&(O>C)&&(O<=C1)&&(O1<=C)&&((O-C)<(C1-O1))) {
         if (Display_Harami == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
            ObjectSetText(PatternText[shift], "BearHara", fontsize1, font1, fontcolor1);
            downArrow[shift1] = High[shift1] + Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="Bear Harami Pattern";
            setalert = 1;
         }
      }
      
      // Check for Three Inside Down pattern
      
      if ((C2>O2)&&(O1>C1)&&(O1<=C2)&&(O2<=C1)&&((O1-C1)<(C2-O2))&&(O>C)&&(C<C1)&&(O<O1)) {
         if (Display_Three_Inside_Down == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
            ObjectSetText(PatternText[shift], "3InDown", fontsize1, font1, fontcolor1);
            downArrow[shift1] = High[shift1] + Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="3 Inside Down Pattern";
            setalert = 1;
         }
      }
      
      // Check for Three Black Crows pattern
      
      /*if ((O > C * 1.01)&&(O1 > C1 * 1.01)&&(O2 > C2*1.01)&&(C < C1)&&(C1 < C2)&&(O > C1)&&(O < O1)&&(O1 > C2)&&(O1 < O2)&&(((C - L)/(H - L))<0.2)&&(((C1 - L1)/(H1 - L1))<0.2)&&(((C2 - L2)/(H2 - L2))<0.2)){
         if (Display_Three_Black_Crows == true){   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
            ObjectSetText(PatternText[shift], "3BlkCrow", fontsize1, font1, fontcolor1);
            downArrow[shift1] = High[shift1] + Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="Three Black Crows Pattern";
            setalert = 1;
         }
      }*/
      // Check for Evening Star Pattern
      
      if ((C2>O2)&&((C2-O2)/(0.001+H2-L2)>0.6)&&(C2<O1)&&(C1>O1)&&((H1-L1)>(3*(C1-O1)))&&(O>C)&&(O<O1)) {
         if (Display_Stars == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], High[shift1] + Range*1.5);
            ObjectSetText(PatternText[shift], "EvenStar", fontsize1, font1, fontcolor1);
            downArrow[shift1] = High[shift1] + Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern = "Evening Star Pattern";
            setalert = 1;
         }
      }
   // End of Bearish Patterns
   
   // Bullish Patterns
   
      // Check for Bullish Engulfing pattern
      
      if ((O1>C1)&&(C>O)&&(C>=O1)&&(C1>=O)&&((C-O)>(O1-C1))) {
         if (Display_Bullish_Engulfing) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
            ObjectSetText(PatternText[shift], "BullGulf", fontsize1, font1, fontcolor1);
            upArrow[shift1] = Low[shift1] - Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="Bull Engulf Pattern";
            setalert = 1;
         }
      }
      
      // Check for Three Outside Up pattern
      
      if ((O2>C2)&&(C1>O1)&&(C1>=O2)&&(C2>=O1)&&((C1-O1)>(O2-C2))&&(C>O)&&(C>C1)) {
         if (Display_Three_Outside_Up == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
            ObjectSetText(PatternText[shift], "3OutUp", fontsize1, font1, fontcolor1);
            upArrow[shift1] = Low[shift1] - Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="3 Outside Up Pattern";
            setalert = 1;
         }
      }
      
      // Check for Bullish Harami pattern
      
      if ((O1>C1)&&(C>O)&&(C<=O1)&&(C1<=O)&&((C-O)<(O1-C1))) {
         if (Display_Harami == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
            ObjectSetText(PatternText[shift], "BullHara", fontsize1, font1, fontcolor1);
            upArrow[shift1] = Low[shift1] - Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="Bullish Harami Pattern";
            setalert = 1;
         }
      }
      
      // Check for Three Inside Up pattern
      
      if ((O2>C2)&&(C1>O1)&&(C1<=O2)&&(C2<=O1)&&((C1-O1)<(O2-C2))&&(C>O)&&(C>C1)&&(O>O1)) {
         if (Display_Three_Inside_Up == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
            ObjectSetText(PatternText[shift], "3InUp", fontsize1, font1, fontcolor1);
            upArrow[shift1] = Low[shift1] - Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="3 Inside Up Pattern";
            setalert = 1;
         }
      }
      
      // Check for Piercing Line pattern
      
      if ((C1<O1)&&(((O1+C1)/2)<C)&&(O<C)&&(O<C1)&&(C<O1)&&((C-O)/(0.001+(H-L))>0.6)) {
         if (Display_Piercing_Line == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
            ObjectSetText(PatternText[shift], "PiercingLine", fontsize1, font1, fontcolor1);
            upArrow[shift1] = Low[shift1] - Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="Piercing Line Pattern";
            setalert = 1;
         }
      }
      
      // Check for Three White Soldiers pattern
      
      /*if ((C>O*1.01)&&(C1>O1*1.01)&&(C2>O2*1.01)&&(C>C1)&&(C1>C2)&&(O<C1)&&(O>O1)&&(O1<C2)&&(O1>O2)&&(((H-C)/(H-L))<0.2)&&(((H1-C1)/(H1-L1))<0.2)&&(((H2-C2)/(H2-L2))<0.2)) {
         if (Display_Three_White_Soldiers == true) {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
            ObjectSetText(PatternText[shift], "3WhiteSoldiers", fontsize1, font1, fontcolor1);
            upArrow[shift1] = Low[shift1] - Range*0.5;
         }
         if (shift == 0 && Show_Alert == true) {
            pattern="3 White Soldiers Pattern";
            setalert = 1;
         }
      }*/
      
      // Check for Morning Doji Star
      
      if ((O2>C2)&&((O2-C2)/(0.001+H2-L2)>0.6)&&(C2>O1)&&(O1>C1)&&((H1-L1)>(3*(C1-O1)))&&(C>O)&&(O>O1))
      {
         if (Display_Stars == true)
         {   
            ObjectCreate(PatternText[shift], OBJ_TEXT, 0, Time[shift1], Low[shift1] - Range*1.5);
            ObjectSetText(PatternText[shift], "MornDoji", fontsize1, font1, fontcolor1);
            upArrow[shift1] = Low[shift1] - Range*0.5;
         }
         if (shift == 0 && Show_Alert == true)
         {
            pattern="Morning Doji Star Pattern";
            setalert = 1;
         }
      }
      
      if (setalert == 1 && shift == 0) {
         Alert(Symbol(), " ", period, " ", pattern);
         setalert = 0;
      }
   } // End of for loop
     
   
      
   return(0);
}
//+------------------------------------------------------------------+

Comments