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V-T&Bv6_v1
/*-----------------------------+
| |
| Shared by www.Aptrafx.com |
| |
+------------------------------*/
//+------------------------------------------------------------------+
//| V-T&B.mq4 |
//| Don Lawson (don_forex) |
//+------------------------------------------------------------------+
#property copyright "Coded by Don Lawson (don_forex)"
#property link "d_n_d_enterprises@sbcglobal.net"
#property indicator_chart_window
#property indicator_buffers 2
#property indicator_color1 Red
#property indicator_width1 2
#property indicator_color2 Green
#property indicator_width2 2
extern double WickRatio = 0.5;
extern double WickPercent = 50;
extern int JuicePeriod = 7;
extern int JuiceLevelForAlert = 5;
extern bool Notify = false;
extern bool UseNew = true;
double VTop[];
double VBottom[];
double DistanceFromCandle;
int Level = 5;
//+------------------------------------------------------------------+
//| Custom indicator initialization function |
//+------------------------------------------------------------------+
int init()
{
//---- indicators
SetIndexStyle(0, DRAW_ARROW, EMPTY);
SetIndexArrow(0, 234);
SetIndexBuffer(0, VTop);
SetIndexStyle(1, DRAW_ARROW, EMPTY);
SetIndexArrow(1, 233);
SetIndexBuffer(1, VBottom);
//----
return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator deinitialization function |
//+------------------------------------------------------------------+
int deinit()
{
//----
//----
return(0);
}
void SetVTop(int index)
{
double Juice, JuiceLevel;
// Check for Juice
JuiceLevel = Level*Point;
if (Period()==5 ) JuiceLevel=JuiceLevel/2;
Juice = iStdDev (NULL,0,JuicePeriod,MODE_EMA,0,PRICE_CLOSE,index)-JuiceLevel;
if (Juice > JuiceLevelForAlert*Point) {
VTop[index] = High[index]+ DistanceFromCandle;
if (Notify) PlaySound("V-Top.wav");
}
}
void SetVBottom(int index)
{
double Juice, JuiceLevel;
// Check for Juice
JuiceLevel = Level*Point;
if (Period()==5 ) JuiceLevel=JuiceLevel/2;
Juice = iStdDev (NULL,0,JuicePeriod,MODE_EMA,0,PRICE_CLOSE,index)-JuiceLevel;
if (Juice > JuiceLevelForAlert*Point) {
VBottom[index] = Low[index]- DistanceFromCandle;
if (Notify) PlaySound("V-Bottom.wav");
}
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function |
//+------------------------------------------------------------------+
int start()
{
int limit, i,State;
double WickPenetration;
double BullWickPenHi,BullWickPenLow;
double BearWickPenHi,BearWickPenLow;
double BullWickHi,BullWickLow,BullBody;
double BearWickHi,BearWickLow,BearBody;
int counted_bars=IndicatorCounted();
//---- check for possible errors
if(counted_bars<0) return(-1);
//---- last counted bar will be recounted
if(counted_bars>0) counted_bars--;
limit=Bars-counted_bars;
WickPenetration = WickPercent/100.0;
DistanceFromCandle = Point*8;
for(i = 1; i <= limit; i++) {
bool CurrentBull = false,
CurrentBear = false,
Bull = false,
Bear = false,
HiWick = false,
LoWick = false;
if (Open[i-1]<Close[i-1])
CurrentBull = true;
else
CurrentBear = true;
if (Open[i]<Close[i])
Bull = true;
else
Bear = true;
BullWickHi = High[i] - Close[i];
BullWickLow = Open[i] - Low[i];
BullBody = Close[i] - Open[i];
BearWickHi = High[i] - Open[i];
BearWickLow = Close[i] - Low[i];
BearBody = Open[i] - Close[i];
// Check for VTOP
if (High[i] > High[i+1])
{
if (Bull) {
if ((BullWickHi > BullBody * WickRatio))// && (BullWickHi > BullWickLow)
HiWick = true;
}
if (Bear){
if ((BearWickHi > BearBody * WickRatio))// && (BearWickHi > BearWickLow)
HiWick = true;
}
}
// Check for VBottom
if (Low[i] < Low[i+1])
{
if (Bull){
if ((BullWickLow > BullBody * WickRatio))// && (BullWickLow > BullWickHi)
LoWick = true;
}
if (Bear){
if ((BearWickLow > BearBody * WickRatio))// && (BearWickLow > BearWickHi)
LoWick = true;
}
}
// Set up State Table
if (CurrentBear && Bull) State = 1;
if (CurrentBear && Bear) State = 2;
if (CurrentBull && Bull) State = 3;
if (CurrentBull && Bear) State = 4;
// Set Arrow
if (HiWick) {
BullWickPenHi = Close[i] + BullWickHi * WickPenetration;
BearWickPenHi = Open[i] + BearWickHi * WickPenetration;
switch (State)
{
case 1 : // CurrentBear && Bull
if (UseNew)
{
if ( Open[i-1] < BullWickPenHi) SetVTop(i);
}
else
{
SetVTop(i);
}
break;
case 2 : // CurrentBear && Bear
if (UseNew)
{
if (Open[i-1] < BearWickPenHi) SetVTop(i);
}
else
{
SetVTop(i);
}
break;
case 3 : // CurrentBull && Bull
if (UseNew)
{
if (Close[i-1] < BullWickPenHi) SetVTop(i);
}
else
{
SetVTop(i);
}
break;
case 4 : // CurrentBull && Bear
if (UseNew)
{
if (Close[i-1] < BearWickPenHi) SetVTop(i);
}
else
{
SetVTop(i);
}
break;
}
}
if (LoWick) {
BullWickPenLow = Open[i] - BullWickLow * WickPenetration;
BearWickPenLow = Close[i] - BearWickLow * WickPenetration;
switch (State)
{
case 1 : // CurrentBear && Bull
if (UseNew)
{
if (Close[i-1] > BullWickPenLow) SetVBottom(i);
}
else
{
SetVBottom(i);
}
break;
case 2 : // CurrentBear && Bear
if (UseNew)
{
if (Close[i-1] > BearWickPenLow) SetVBottom(i);
}
else
{
SetVBottom(i);
}
break;
case 3 : // CurrentBull && Bull
if (UseNew)
{
if (Open[i-1] > BullWickPenLow) SetVBottom(i);
}
else
{
SetVBottom(i);
}
break;
case 4 : //CurrentBull && Bear)
if (UseNew)
{
if (Open[i-1] > BearWickPenLow) SetVBottom(i);
}
else
{
SetVBottom(i);
}
break;
}
}
}
return(0);
}
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