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wlxFractals_v2
//+------------------------------------------------------------------+
//| wlxFractals.mq4 |
//| Copyright © 2004, by konKop, GOODMAN, Mstera, af + wellx |
//| http://www.metaquotes.net |
//+------------------------------------------------------------------+
#property copyright "Copyright © 2004, by wellx"
#property link "http://www.metaquotes.net"
#property indicator_chart_window
#property indicator_buffers 2
#property indicator_color1 DeepSkyBlue
#property indicator_color2 Red
//---- input parameters
extern int Equals=5;
extern int nLeftUp=2;
extern int nRightUp=2;
extern int nLeftDown=2;
extern int nRightDown=2;
//---- buffers
double FractalsUp[];
double FractalsDown[];
int pos=0, cntup=0, cntdown=0, cnt=0;
int r=0,l=0,e=0;
int fup=0,fdown=0;
//+------------------------------------------------------------------+
//| Custom indicator initialization function |
//+------------------------------------------------------------------+
int init()
{
//---- indicators
SetIndexStyle(0,DRAW_ARROW);
SetIndexArrow(0,217);
SetIndexBuffer(0,FractalsUp);
SetIndexEmptyValue(0,0.0);
SetIndexStyle(1,DRAW_ARROW);
SetIndexArrow(1,218);
SetIndexBuffer(1,FractalsDown);
SetIndexEmptyValue(1,0.0);
cntup=nLeftUp+nRightUp+Equals+1;
cntdown=nLeftDown+Equals+1;
if (cntup>=cntdown) cnt=cntup;
if (cntup<cntdown) cnt=cntdown;
//----
return(0);
}
//+------------------------------------------------------------------+
//| Custor indicator deinitialization function |
//+------------------------------------------------------------------+
int deinit()
{
//---- TODO: add your code here
//----
return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function |
//+------------------------------------------------------------------+
int start()
{
int i=0, j=0;
int cbars=IndicatorCounted();
if (cbars<0) return(-1);
if (cbars>0) cbars--;
pos=0;
if (cbars > (Bars-cnt-1)) pos=(Bars-cnt-1);
else pos=cbars+nRightUp;
while (pos>=nRightUp)
{
FractalsUp[pos] =NULL;
FractalsDown[pos]=NULL;
//ôÐÀÊÒÀË ÂÂÅÐÕ
r=nRightUp; //ïðîâåðÿåì ïðàâóþ ñòîðîíó ôðàêòàëà
for (i=1;i<=r;i++)
{
if (High[pos]<=High[pos-i]) break;
};
//åñëè ñïðàâà âñå ÎÊ òî i äîëæíî áûòü ðàâíî r+1
if (i==r+1) //FractalsUp[pos]=High[pos];
{
l=nLeftUp; //ïðîâåðÿåì ëåâóþ ñòîðîíó ôðàêòàëà
e=Equals;
for (j=1;j<=l+Equals;j++)
{
if (High[pos] < High[pos+j]) break;
if (High[pos] > High[pos+j]) l--;
if (High[pos] == High[pos+j])e--;
if (l==0)
{
FractalsUp[pos]=High[pos];
break;
};
if (e<0) break;
};
};
//ÔÐÀÊÒÀË ÂÍÈÇ
r=nRightDown; //ïðîâåðÿåì ïðàâóþ ñòîðîíó ôðàêòàëà
for (i=1;i<=r;i++)
{
if (Low[pos]>=Low[pos-i]) break;
};
if (i==r+1) //FractalsUp[pos]=High[pos];
{
l=nLeftDown; //ïðîâåðÿåì ëåâóþ ñòîðîíó ôðàêòàëà
e=Equals;
for (j=1;j<=l+Equals;j++)
{
if (Low[pos] > Low[pos+j]) break;
if (Low[pos] < Low[pos+j]) l--;
if (Low[pos] == Low[pos+j])e--;
if (l==0)
{
FractalsDown[pos]=Low[pos];
break;
};
if (e<0) break;
};
};
pos--;
};
//----
return(0);
}
//+------------------------------------------------------------------+
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