Indicators Used
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Relax_GoToSleep_v01
//=======================================================================================================================
// Relax_GoToSleep.mq4
// (c) 2008 DolSergon
//
// :)
//
//=======================================================================================================================
#property copyright "(c) 2008 DolSergon"
#property link ""
//-------------------------------------------------------------------------------------------------------------------
#property indicator_chart_window
#property indicator_buffers 4
#property indicator_color1 Red
#property indicator_color2 Magenta
#property indicator_width2 6
#property indicator_color3 White
#property indicator_width3 20
#property indicator_color4 Blue
#property indicator_width4 10
double BufMA[];
double BufFace[];
double BufAir[];
double BufHand[];
double BufMA1[1000];
double BufMA1Rnd[1000];
int Face1 = 74, Face1Pos = 0, FaceDirect = 1;
int AirPos = 0;
double AirPrice;
//=======================================================================================================================
int init() {
IndicatorBuffers(4);
SetIndexStyle(0, DRAW_LINE);
SetIndexBuffer(0, BufMA);
SetIndexStyle(1, DRAW_ARROW);
SetIndexArrow(1, 74);
SetIndexBuffer(1, BufFace);
SetIndexEmptyValue(1, 0.0);
SetIndexStyle(2, DRAW_ARROW);
SetIndexArrow(2, 81);
SetIndexBuffer(2, BufAir);
SetIndexEmptyValue(2, 0.0);
SetIndexShift(2, 100);
SetIndexStyle(3, DRAW_ARROW);
SetIndexArrow(3, 71);
SetIndexBuffer(3, BufHand);
SetIndexEmptyValue(3, 0.0);
SetIndexShift(3, 2);
return(0);
}
//=======================================================================================================================
int start() {
int b;
int n;
double val1;
ArraySetAsSeries(BufMA1, true);
ArraySetAsSeries(BufMA1Rnd, true);
// MA1 ----------------------------------------------------------------------------------------
for (b=999; b>=1; b--) {
BufMA1Rnd[b] = BufMA1Rnd[b-1];
}
// Ôóíêöèÿ âîçâðàùàåò ïñåâäîñëó÷àéíîå öåëîå ÷èñëî â äèïàçîíå îò 0 äî 32767.
BufMA1Rnd[0] = (MathRand() / 1000) * Point - 15 * Point;
for (b=0; b<1000; b++) {
BufMA1[b] = Close[b] + BufMA1Rnd[b];
}
for (b=0; b<1000; b++) {
val1 = iMAOnArray(BufMA1, 1000, 7, 0, MODE_LWMA, b);
BufMA[b] = val1;
}
// FACE1 --------------------------------------------------------------------------------------
SetIndexArrow(1, Face1);
Face1++;
if (Face1 > 76) {
Face1 = 74;
Face1Pos = Face1Pos + FaceDirect;
if (Face1Pos > 50) {
FaceDirect = -1;
}
if (Face1Pos < 0) {
FaceDirect = 1;
}
}
for (b=0; b<1000; b++) {
BufFace[b] = 0;
}
//SetIndexArrow(1, Face1);
BufFace[Face1Pos] = High[Face1Pos] + 10*Point;
// AIR ----------------------------------------------------------------------------------------
AirPos--;
if (AirPos < 0) {
AirPos = 200;
AirPrice = Low[1];
}
for (b=0; b<1000; b++) {
BufAir[b] = 0;
}
BufAir[AirPos] = AirPrice;
// Hand ---------------------------------------------------------------------------------------
if (MathRand() > 16383) {
SetIndexArrow(3, 71);
BufHand[0] = Close[0] + 0*Point;
} else {
SetIndexArrow(3, 72);
BufHand[0] = Close[0] - 0*Point;
}
BufHand[1] = 0;
return(0);
}
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